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Monday, July 25, 2011
Inuit Character Maquette
I'm glad this is finally done, and I can now start modeling my character in Maya. Building him in three dimensions has really helped me understand the translation of form from 2d to 3d.
1 comment:
Brian Carter
July 29, 2011 at 2:35 PM
hey that looks great!
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hey that looks great!
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